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Building A Construction Procurement Negotiation Training Game Model: Learning Experiences And Outcomes.

Dzeng, Ren-jye; Lin, Ken-yu; Wang, Pei-ru. (2014). Building A Construction Procurement Negotiation Training Game Model: Learning Experiences And Outcomes. British Journal Of Educational Technology, 45(6), 1115 – 1135.

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Abstract

Game-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught by using lectures and case studies. In this study, a construction procurement and negotiation game was developed, and paper-based and web-based versions were implemented. The game enables students to play the role of contractors or suppliers and generate profits by negotiating and procuring or selling reinforcing steel in a simulated market with a probabilistic nature. The experimental results indicate that playing both versions of the game increased student learning motivation, satisfaction and outcomes. Students awarded the web-based game higher assessment scores than they did for the paper-based game. Students playing either version of the game also achieved higher test scores than students who were taught using the traditional approach did. However, for students with work experience, playing the paper-based game resulted in higher scores than the web-based game scores.

Keywords

Educational Games; Simulation Games In Education; Simulation Methods In Education; Game Theory; Academic Motivation; Learning; Contractors; Construction Industry Personnel; Education; Construction Procurement Negotiation Training Game Model; Learning Experiences; Game-based Education; Construction Procurement Learning; Negotiation Learning; Hands-on Practice; Construction Management Courses; Negotiation Game; Paper-based Version; Probabilistic Nature; Student Learning Motivation; Web-based Game; Higher Assessment Scores; Civil Engineering Computing; Computer Based Training; Computer Games; Construction; Educational Courses; Probability; Procurement; Instructional Simulation Game; Motivation; Impact; Achievement; Performance; Skills